Your character's understanding of the humanities: literature, history, art, philosophy and other 'liberal' sciences. At high levels a character can be an expert in some field of study.

The ability to operate and program computers as well as the savvy to keep up with the latest technology.

You know the ins and outs of commerce, from appraising items to keeping up with currency exchange rates. Brokering items, running numbers, playing the stock market…High marks in finance allow you to raise your standards of living to a very comfortable level.

You've learned to notice details that others may overlook and you might just make an admirable detective. You have not only a good eye for detail, but can research and follow leads.

Law can be useful for filing suit, avoiding lawsuits and getting out of jail. What's more, cultures (Kindred society, Garou society) keep their own laws and more than one supernatural has saved his own life by exploiting loopholes or brandishing their knowledge.

You begin play with the native language of your choice for free, but if you want to be fluent in more languages, Linguistics is your skill. Linguistics also may allow you to recognize accents, patterns, identify languages, and decipher word puzzles and cryptography.
1 - 1 extra language.
2 - 2 extra languages.
3 - 4 extra languages.
4 - 8 extra languages.
5 - 16 extra languages.

You have an understanding of the human body and how it works. You can apply a motley of medicinal knowledge, first-aid procedures and diagnosis or treatment of disease.

You are knowledgable in occult areas such as mysticism, curses, magic, folklore and lore. Occult does not imply a command of hard, factual information; much of what you know may well be rumor, myth, speculation, or hearsay. However, the secrets to be learned are worth centuries of sifting legend from fact.

You are familiar with the politics of the moment, including the people in charge and how they got there. This Knowledge can aid you in dealing with or influencing people in power.

You have at least a basic understanding of most of the physical sciences, such as chemistry, biology, physics and geology. This can be put to all forms of practical use.

Chargen Topics

Attributes attributes
Abilities Talents + Skills + Knowledges + Sphere-Specific Abilities
Backgrounds Generic Backgrounds + Vampire Backgrounds + Werewolf Backgrounds + Hunter Backgrounds + Mage Backgrounds
Powers Disciplines + Gifts + Edges + Spheres
Miscellaneous Renown + Resonance + Virtues (Hunter) + Virtues (Vampire)
Merits and Flaws Merits A-L + Merits M-Z + Flaws A-L Flaws M-Z Werewolf Vampire Hunter Mage