Renown

Types of Renown
The Garou recognize three categories of noteworthy accomplishments: deeds of Glory, of Honor and of Wisdom. Descriptions and examples appear here:

  • Deeds worthy of Glory
  • Deeds worthy of Honor
  • Deeds worthy of Wisdom

Earning Renown
The earning of Renown is not a humble endeavor. Whenever a werewolf does something noteworthy or admirable, it's in their best interests to brag about it — or to have someone else do it on their behalf. This role falls traditionally upon Garou of the Galliard auspice. When a Galliard tells the story of someone's worthy accomplishments, the spirits and the Nation take note. These claims are not secret. The spirits announce all such stories to the Sept.

Losing Renown
When Garou screw up, their Sept will often punish them with a loss of Renown. It's a shameful moment, especially if a Rite of Punishment is involved, but it's not a career-ending event. The only high-Ranking Garou who have never lost Renown are those who have never made mistakes.

When you lose Renown, the spirits no longer speak of your good stories. The character inflicting the punishment against you will usually choose which story is forgotten. On the bright side, you can prove yourself again: you can perform a similar deed to earn a tale to replace what you lost.

Garou of lesser Rank are usually given more leeway to screw up than Garou of higher Rank. Losing one's self-control to Frenzy, for example, might be overlooked in a Cliath who is still learning — but Elders should plainly know better.

Losing Glory
A werewolf loses Glory when their acts make them seem like less-then-capable warriors.

Inglorious tales may include:

  • Displays of fear and cowardice
  • Acts of incompetence in battle
  • Bad tactical leadership
  • Refusing to fight the Wyrm
  • Refusing to accept a proper Challenge
  • Decisions that cause unnecessary loss of life or damage to Gaia
  • Losing one's self-control to Frenzy, outside of battle

Losing Honor
A werewolf loses Honor when they fail to fulfill their promises or make poor moral choices.

Dishonorable tales may include:

  • Disobeying orders
  • Crimes of disrespect toward the spirits, other Garou, or kinfolk
  • Failing to respect others' territory, mating with other Garou, eating human flesh, and other * Litany violations
  • Untrustworthy behavior to advance your own interests
  • Setting a poor example for younger Garou
  • Neglecting your Sept duties or performing them poorly
  • Inciting conflict and causing strife

Losing Wisdom
A werewolf loses Wisdom when their actions show incompetence, shortsightedness, and a lack of caution.

Unwise tales may include:

  • Mangling the performance of a Rite
  • Causing unintentional offense to the spirits or other Garou
  • Damaging the Veil
  • Failing to gather good information before mounting an attack
  • Incompetent performance of your Auspice duties
  • Trying to solve problems but making them worse
  • Bringing Wyrm-taint onto the Caern

Glorious deeds are tales of Renown in which a werewolf faces danger or humiliation and withstands the ordeal. Garou earn Glory when their strength, endurance, courage, tactics, bold leadership, and risk-taking make the difference.

If you have done something Glorious in play, you may add one of these deeds to your character. Submit it with your Experience spending. You may not already have Glory for a very similar accomplishment. As your Glory rises, so too must your deeds become more impressive, as described below.

Rookie: If your Glory is 2 or less, these deeds can earn you another.

  • Defeating a weak foe singlehandedly (small bane or weak fomor)
  • Helping defeat a group of weak foes
  • Helping defeat a minor foe (average bane, fomor, neonate vampire, cliath/fostern BSD)

Guardian: If your Glory is 4 or less, these deeds can earn you another.

  • Defeating a minor foe singlehandedly (average bane, fomor, neonate vampire, cliath/fostern BSD)
  • Helping defeat a group of minor foes
  • Helping defeat a dangerous foe (strong bane, fomor, ancilla vampire, adren/athro BSD)
  • Planning and/or leading a minor assault
  • Telling a great tale

Warrior: If your Glory is 6 or less, these deeds can earn you another.

  • Defeating a dangerous foe singlehandedly (strong Jaggling bane, fomor, ancilla vampire, adren/athro BSD)
  • Helping defeat a group of dangerous foes
  • Destroying a minor stronghold of the wyrm
  • Planning and/or leading a dangerous assault
  • Visiting a dangerous Umbral Realm
  • Telling a truly worthy tale about important events

Veteran: If your Glory is 8 or less, these deeds can earn you another.

  • Helping defeat a truly deadly foe (major Jaggling bane, elder vampire, elder BSD)
  • Destroying a major stronghold of the wyrm
  • Planning and/or leading a large, important assault
  • Visiting a highly dangerous Umbral Realm (Malfeas, the Scar)
  • Telling an epic tale about truly historic events

Hero: No matter your current Glory, these deeds can earn you another.

  • Following a War totem for one Year
  • Defeating a truly deadly foe singlehandedly (major Jaggling bane, elder vampire, elder BSD)
  • Helping defeat a group of truly deadly foes
  • Helping destroy a Hive (first time only)
  • Helping build a Caern

Note that you may always earn Glory for deeds that are higher on the chart, but not lower. A Guardian (4 Glory or less) may earn Renown for accomplishing the deeds of a Veteran (8 Glory or less), but may not earn Renown for the deeds of a Rookie (2 Honor or less).