Tremere Lore 1: What a fledgeling Tremere or outsiders would know.
- You can remember parts of the Code of Tremere, but as bits and pieces, as fragments of the whole. It would require concentration to recite the entire Code of Tremere;
- You know that breaking the Tremere rules is a bad thing, and that loyalty to House and Clan is everything. The Tremere are an ancient and secret society of sorcerers, with a hierarchy composed of multiple ranks within the clan, but nobody is supposed to know that;
- The Pyramid everyone refers to is a mystical entity that oversees all Tremere;
- Tremere aren't supposed to take open positions of power in the Camarilla;
- You know who the local Regent is, or at least who appears to be the Tremere in power in the city;
- Stay out of trouble, because Tremere who get in trouble too often vanish mysteriously and sometimes reappear greatly changed;
- Tremere refuse to teach their magic to anyone else;
- Nobody is supposed to know where the Tremere sleep during the day but the Tremere;
- Stupidity equals expendability;
- The location of the Chantry should never be revealed;
- The Tremere are run out of Vienna by incredibly powerful and controlling Elders;
- You know that when asked about their magic, the Tremere give the response: "that's a good question, let me do some research and I will get back to you"
- You know basic workings of your own chantry, and most of the general policies of the local Regent;
- Tremere aren't supposed to talk to those of higher rank without permission;
- Apprentices can post on the Message Glass, but only very carefully;
Tremere Lore 2: What a neonate Tremere would know
- Some of the internal politics within the chantry;
- You have memorized the Code of Tremere and know your Regent's interpretation of it;
- You've heard of some of the more common interpretations of the Code of Tremere;
- Demons are not to be conjured, they can trip you and claim your soul;
- The penalties for breaking the Tremere rules are very harsh…you may even have learned this first hand;
- If you serve the House and Clan Tremere well, you will be rewarded. If you fail, you may end up dead;
- There are a couple of main factions of thought within the clan;
- You know the basics about what Path of Blood through advanced can do;
- You know what a few rituals can do, usually only the ones you have been taught or have seen in common use;
- Salubri are evil and monstrous three-eyed vampires that all loyal Tremere should kill on sight;
- Tremere never turn traitor to the Sabbat;
- The Tremere are the real reason there are only seven clans in the Camarilla;
- You know that Assamites hate the Tremere, and may have heard rumors about the curse;
- "Going to Vienna" is a euphemism for what happens to those that the clan is mad at;
- You may know who the Lord in your Region is.
- You know not to contact the Lord without the Regent's permission;
- Low ranking Tremere should consult their elders before taking a position of power in the Camarilla;
- The protocols on the Message Glass are looser than in other clan forums. Posts there should be sensible and respectful;
Tremere Lore 3: What an Ancilla Tremere or High Apprentice would know
- Believes the story that Tremere and his companions became vampires through the use of their magic;
- How the Regent interprets many issues in the Code;
- Suspects that secret societies may exist within the Tremere;
- May know general details about the Children of the Pyramid and one other secret society;
- A working knowledge of the history of Clan Tremere, as presented in the clanbook; however, NOTHING about the diablerie of Saulot (IGNORE section titled "Diablerie" on page 17 of the old clanbook);
- May have heard of Gargoyles or Homunculi;
- Has heard of the Assamite curse.
- You have a working knowledge of what 1-3 Paths will do (Other than the ones you can cast)
- You have a working knowledge of what about 1-7 rituals will do (other than the ones that you can cast)
- Possibly has sat on a tribunal;
- Knows the Thaumaturgical areas of interests of those Tremere living within the chantry;
- Has heard that the Council has some sort of Secret Police
Tremere Lore 4: What a high ranked or Elder Tremere Would know.
- Has some familiarity with parts of the Peripheral Code and its complications;
- Some knowledge about the Heirarchy in their Lord's Realm Can identify prominent traditionalists and transitionalists;
- How the Lord interprets the Code;
- The tradition of certamen.
- You have a working knowledge of what 2-6 Paths will do (Other than the ones you can cast)
- You have a working knowledge of what 3-12 rituals will do (Other than the ones you can cast).
- Knows the proper role of a pannel member or a "voice" at a Tribunal.
- How to get someone sent to Vienna—properly (see Tremere Guide);
- The existence of the non-geographic Pontifices.
- Basic knowledge of 2-3 secret societies (equvalent to the writeup in the clanbook);
- Knows of the Existance of the Astors, but no clue who any of them are.
Tremere Lore 5: What a Tremere Loremaster would know.
- The many ways the Peripheral Code can be cited and interpreted;
- A great deal about Tremere History, including significant knowledge of the Peripheral Code, the rulings of past tribunals, and decisions made by the Councillor;The prevalence of secret societies (rough knowledge of 5-6);
- Some knowledge of the House and Clan's affairs in their region;
- The labrynthine complexities of the Peripheral Code;
- Not to talk about the events of 1133 (yes, this means you know what's in the "Diablerie" section on pg. 17 of the old clanbook);
- You have a working knowledge of what many Paths will do (Other than the ones you can cast)
- You have a working knowledge of what many rituals will do (Other than the ones you can cast).
- When and how to contact a Pontifex (without being demoted to Apprentice 1 and sent to Antarctica).
- The true story behind the creation of the Gargoyles;
- How to approach the Councillor;
- Knows some of the Tremere involved in the secret societies;
- Knowledge of the hierarchy within their Pontifex's Order;
- Some vague ideas as to how the Councillor thinks and acts;
- How to serve as Praeco at a tribunal