Umbra Lore

Umbra Lore Level One: what a well-learned Theurge should know

  • The Umbra is divided into several distinct "layers": the Periphery, the Penumbra, The Near Umbra, and the Dark Umbra.
  • The Penumbra is filled with Domains, small areas that correspond to both the physical Realm and the Near Umbra.
  • You are able to name several varieties of Domains.
  • You know where the Gauntlet is strong and where it is weak.
  • You are aware of the dangers of Disconnection.
  • You know that night time hours are the safest to traverse the Umbrascape.
  • You have heard of Malfeas and know it is a realm of the Wyrm.
  • You have heard Elders speak of Erebus as a purgatory like realm for Garou.
  • You have heard of Pangaea and know that many consider it to be a primal paradise of sorts.
  • You know that Lupus Garou favor sending their Cubs to Wolfhome for Rites of Passage.

Umbra Lore Level Two: what a novice Umbra Traveler should know

  • You are familiar with the concepts of Moon Paths, Moon Bridges, Spirit Tracks, and Spirit Gates.
  • You know a few secrets when it comes to Reaching, such as using the reflection of another's eyes.
  • You know many varieties of Domains and what the difference between each type might be.
  • You know that Shape Changers do not need to eat or drink within the Umbra as long as they have sufficient Gnosis.
  • You are able to glean simple truths from others by looking at their Umbral appearance.
  • You know what Umbral Winds are and just how dangerous they can be.
  • You have heard several tales of the different ¡§paths¡¨ within the Abyss
  • You have heard of the Arcadian Gateway.
  • You have heard that the Atrocity Realm is considered by many to be a Gaian Hell.
  • You have heard that many Galliards go to the Battleground to witness the tales of glorious battles long past.
  • You have heard of the Cyber Realm.
  • You have heard of the Flux Realm, and know that no two visitors tell similar tales of trips within.
  • You have heard of the Legendary Realms, and know it is well-known to Silver Fangs who send their cubs within for their Rites of Passage.
  • You have heard many horror stories about the Scar and what is commonly seen within.

Umbral Lore Level Three: what an adept Umbral Traveler will know

  • You know some secret uses for a few Gifts, and how they might interact within various aspects of the Umbra.
  • You know several Laws to a few of the Realms.
  • Legends call the Summer Country a Gaian paradise, and that it is slowly losing its connection with the Penumbra.
  • You know of the Tribal Homelands and how they might be found.
  • You know the dangers of an Umbraquake and how they might occur.
  • You know of the danger of Mirror Zones.
  • You have heard of the Null Zone.
  • You know of the Dream, the largest of the sub-realms, and just how easy it is to slip into the realm.
  • You know the secrets of Erebus, and the Abyss, and why so many Garou die trying to achieve quests within.
  • You are familiar of the safest times to travel Moon Paths, and what dangers might be found during other times.
  • You know why the Atrocity Realm usually inflicts Harano upon its few visitors.
  • You have heard several tales of Arcadia and know what kind of dangers you might find upon your way.
  • You know the dangers and benefits of the Legendary Realms.
  • You know that the Aetherial Realm is divided into various sub-domains, one corresponding to each celestial body represented by the Gaian calendar.
  • You know of the Rite of Becoming, and you have heard tales of the Rite of the Silver Forge.

Umbral Lore Level Four: what an expert Umbral Traveler should know

  • You know many Laws to most of the Realms.
  • You can attempt to follow Spirit Tracks without the aid of Gifts, with difficulty.
  • You know how to enter the Periphery, and why a Garou might desire to do so.
  • You know that Moon Bridges are the most reliable form of Umbral travel, and why.
  • You know that Moon Paths can be found to most any location desired.
  • You are aware of what might occur should one step off a Moon Path.
  • You know that nothing is static within the Umbra, and that it can be affected by the physical Realm.
  • You have legends of the Flux Realm, and why so many travel within, as well as why they hardly ever return.
  • You know that some of the other Changing Breeds have a stronger connection to the Umbra than the Garou.
  • You know what a Moon Shadow is and how to avoid them.

Umbral Lore Level Five: what an expert Umbral Traveler will know [Player Characters need to at least have Rituals Ability x 1 and the Spirit Lore Ability x 3 as well as the Rite of Becoming to achieve this level of Lore.]

  • You know most of the Laws to each of the 13 Near Realms.
  • You might well know the secret of the Aetherial Realm.
  • You know what it takes to enter Summer Country.
  • You know the One Law of the Flux Realm.
  • You know that some of the other Changing Breeds can alter the very way they interact with the Umbra.
  • You might have friends among the Corax and Nuwisha that other Garou are not aware of.
  • You know of the "function" of the Null Zone and have heard tales to it being the boundary of everything.
  • You know that the Physical Realm can be altered by making changes within the Umbra.

Umbral Lore Level Six: what a powerful spirit will know [Player characters need to at least have Enigmas Ability x 2, Rituals Ability x 2 and the Spirit Lore Ability x 4 as well as the Rite of Becoming to achieve this level of Lore.]

  • You know how to make small changes to the Gauntlet by affecting the Umbra.
  • You know that realms can be lost and found according to the beliefs held by humanity and Garou.
  • You can navigate the Web without the use of Gifts, with difficulty.
  • You know the secret of the Summer Country.
  • You know the differences between Domains, Mini-Realms, Zones and Sub-Realms.
  • You know what a Vista is, and might recognize it should you find one.
  • You know what the Membrane is, specifically.
  • You have heard myths and speculations on other Penumbrae.
  • You know the difference between the Deep Umbra and the Dark Umbra, and what might be within each.